The Imiriaran Cycle (Old)
Except as noted in the house rules section, characters are created much like you create them in any D&D campaign. Approve your concept with the GM. Most characters will need to be a member of a Church Order (but not necessarily a spellcasting one). For the purposes of Channel Divinity Powers, choose one of the deity equivalents from the list in your order. This isn’t the deity that you worship (you worship God), but it mechanically represents your training in your particular religious order, and tells something of your philosophy. Non-divine PCs should probably select a deity equivalent as well, unless the act of not selecting one says more about your character.
Character Creation Outline
- Decide on a Character Concept.
- Work out the Character Concept with the DM.
- Come up with your High Concept
- Decide on your character’s Trouble.
- Come up with your character’s Origin and associated Aspect.
- Come up with your character’s Rising Action and associated Aspect.
- Write your character’s First Adventure and associated Aspect.
- Guest star in two other character’s stories (and define associated Aspects). Since you already have strong bonds to the other player characters, these other characters can be NPCs whom you’d like to see mentioned in some way during game play.
- Design your character using the D&D 4th Edition Rules.
- Note that you have a Current Refresh of 1.